Did you know that the first installment of the Avalanche mountain source code was a huge success? Tons of developers got on board and purchased the code and many were successful, and some super successful reaching the top 100 charts in their respective categories on the Apple app store.
The original game continues to rock and is a viable reskin to this day, but I want to introduce you now to the newest family member, Avalanche Mountain 2.
Yes, I know the name is not original but you immediately see where the game is heading. This second installment of the source code is far better and holds even greater potential for success than the first one.
It’s literally packed with some amazing features to captivate players while also capitating you (the reskinner) with a firm focus on monetization!
This code is the culmination of hundreds of hours of development with well over $12K spent on it and the end result is a great source code package for you to reskin.
If you have not played the game yet, please download it and check it out. Brian Appell of Avalanche Mountain apps (the developer) would greatly appreciate it, and for any reviews you can leave in the app store.
Click here to download Avalanche Mountain 2 on iTunes.
But more to the point, download it so you can really understand how the game and monetization works, two vital aspects. I will also recommend you play the game you are thinking about reskinning to understand the mechanics and get a feel for it.
When you purchase the source code, Brian has very kindly included an image asset list (great to pass onto Artists).
This list contains all the images and their sizes that are used in the app. Not only that, but you will also get a document outlining the changes you need to make to get the game running.
This is the geek or “programming stuff”. Don’t forget that Brian provides free lifetime updates including additional functionality, support for new versions of IOS, and more. Currently release 1.2 is being worked on.
Ok Tim, tell me about the game
It’s a Universal app (iPhone, Retina iPhone, iPhone 5, iPad and Retina iPad). Even the new iPhone 5C’s
- IOS 7 Ready!
40 Challenging Levels to conquer (more levels = more reason for the players to keep playing).
- Developed in Objective-C and Cocos2D (the standard for many Apple games).
- Facebook Integration – Social media is a great way to build up viral downloads.
- Gamecenter Integration – Achievements and leaderboards also encourage the player to keep striving.
- Nextpeer Multiplayer Integration – Playing against other human opponents is a hot thing right now, and this game fully supports it.
- View the progress of other players on screen in multiplayer action – That is pretty cool in it’s own right.
- Option for Single Player game – Caters for the multiplayer haters out there 🙂
- Coin currency system – Coins are a great way to monetize and keep players engaged.
- Remove Ads feature – More money in your pocket.
- Star Rating System for each level – Again, keeping the player in the game.
- 4 Different backgrounds (Themes) with 2 unlocked and the other 2 locked – Unlocks keep players hooked until they can unlock everything!
- Revmob ad network – Monetization standard.
- Chartboost ad network – This old chestnut is another standard way to monetize.
- Flurry Analytics – Now you can track what your player is done, and all sorts of things.
- New Power Ups such as time extension and coin magnet.
- Users can share on facebook and receive coins for sharing – Sharing means more potential downloads for you.
- More sound effects and more visual effects – more fun for players. A happy player is a “more likely to make money for you” player 🙂
- Use of an old school controller for tricks and snowboarding.
- Chartboost more apps button on home screen.
- Leaderboards button added to home screen.
- Local Notifications – Popup after 2 days to remind player to come back – This is huge! A “virtual” reminder to the player to come back and play.
- Did I mention free lifetime updates as they are released – This is also important. You know that any bugs found will be swiftly fixed by Brian.
The gameplay screenshots are fun, but these should be as well. There are “in game monetization screenshots” showing actual screens the player will see and when clicked will make you money.
Source code options:
Like much of the source code you can pick up, developers often allow you to buy a single license, or an unlimited license. Just so we are all clear on definitions, the single license allows you to create one reskin only, and is a good option if you feel you will never want to reskin it again. The unlimited license, unsurprisingly, gives you the option to do unlimited reskins.
Keep in mind that the unlimited license can be a good way to reduce the overall cost of each reskin, because you spread the one unlimited license cost across more than one game.
It’s also important to realise that you can target completely different demographics with each reskin, meaning you are increasing the total downloads by individual players. For example you could have a Barbie Campervan theme and a “Back to the future” hoverboard theme, and its likely that most players of one theme would not have downloaded the other one.
The point I am trying to make is, multiple reskins are a great way to maximise your return on investment and build up a larger number of downloads, and saving money with the reduced cost per reskin.
Extra special deal
So there you go. Brian has made both the single and unlimited licenses available (you decide what best meets your needs). I am in the middle of reskinning this game and will have a demo of it available on this page for you to see for yourself.
But I want to go one step further. How about a discount if you get us to reskin Avalanche Mountain 2 for you? Thats right, if you buy Avalanche Mountain 2 right off this page (either version) by clicking either of the links below, and then get us to reskin one or more copies of the game for you, I am going to pass on a ten (10%) discount of the price you pay for the source code, right off the top of your reskin costs. While it won’t pay your mortgage off, it’s better for that cash to be in your pocket, right?
Our costs are already extremely competitive, especially when you compare the unique services we can provide with app store optimization, and amazing graphics which you will not find elsewhere. Obviously I cannot extend this indefinitely, so if you are interested in this, please get in contact with me quickly.
This genuinely is only going to be made available for a limited time.
Feel free to “keep me honest” by asking for a quote up front, when I say genuine discount I mean it!
Avalanche Mountain 2 Single License
This gives you the license to reskin the source code a single time. To get started just click the Buy button. Remember we can help with reskins if you wish, and be sure to take advantage of the discount I mentioned above. Please also note the terms and conditions further down the page relating to the purchase of this license.
Sorry, I No Longer Have This Available/Recommended Any More.
Avalanche Mountain 2 Unlimited License
This is the unlimited license, allowing you to reskin it any number of times. To get started just click the Buy button. Remember we can help with reskins if you wish, and be sure to take advantage of the discount I mentioned above. Please also note the terms and conditions further down the page relating to the purchase of this license.
Sorry, I No Longer Have This Available/Recommended Any More.
For those of you who want to take part in Reskin frenzys!
Brian has put together a package of this game, and two others. Now you can go crazy and reskin three games, an unlimited number of times. And at a discounted price.
Click here to view details of the 3 game unlimited license special
The “boring” but important legal stuff you need to read AKA Terms and Conditions.
Avalanche Mountain Apps and Brian Appell (the creators of this source code) have a list of requirements for this game, that you agree to when purchasing.
* All graphics must be changed (pretty basic, a reskin is a new face, can’t do that without changing the graphics).
* The name of the app must be changed (a no brainer, and part of the reskin process).
* All music and sounds must be changed (again a no brainer).
* You may NOT resell the source code (note that I have Brian’s express permission to offer this source on this page, and when you do purchase you are getting the “official” version of this code, and all support from Brian).
* If you purchase one license, you can only create one reskin. Additional reskins require additional licenses. I suggest you go for the unlimited license so this is not an issue.
* You may NOT license this source code for the sole purpose of reskinning and reselling the app (basically the idea here is to reskin it and upload to the app store and make money from the various monetization).
* If at some point you decide to sell your app then you must specify you are transferring the license and that the buyer does NOT own the source code. In other words, the buyers gets the samee deal you did.
* When you purchase an “Unlimited License” you can create as many reskins with that source code under your own developer account. You however may not transfer that multiple license to someone else, or share that multiple license with someone else unless you have written approval from Brian Appell from Avalanche Mountain apps (basically you are buying the source code to use yourself, enough said).
* You may modify the source code as you wish (this is good to know down the track if you decide you want to go crazy and add new features, etc).
* Very Important – When purchasing a license or multiple license, you do NOT own the source code. Brian Appell form Avalanche Mountain apps is licensing it to you for reskin purposes only. He and his company remain the owner of the source code (licensing is standard with most software).